Great Talks About Photo Realism

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Great Talks About Photo Realism

The GTAPR sequel is here! The Archviz stories written by other 9 incredible artists are truly fascinating and offer the reader the possibility to connect with them on a deep and even intimate level. Every artist takes you on a journey and makes you witness key moments in their career, by unveiling the greatness that lies in life’s simplicity and the golden opportunities that may arise. Each story feels like a private conversation between friends, with little confessions along the way, making them even more exceptional. So, Volume 2 is all about new talented artists and new stories, as well as new 3D scenes, all prepared for you! We are so very grateful to meet them and to be able to share their journey with you all!
artist

Julian Sadokha

Julian Sadokha

Julian Sadokha is a Ukranian 3D visualization artist and CEO of his company, Suburbia. He has an educational background in architecture which has created the basis for his craft. With many years of experience in the industry, and clients from all around the world, he creates and delivers top-quality renders.

    Quote from the book:

  • “Success, no matter where you are and how much money you make, is primarily the ability to build a vision and strive to reach it no matter what. I’ve recently been interested in entrepreneurship as a genre, and found the conflict point between business and creativity is very thrilling to me. These are of completely different natures.”
artist
Vittorio Bonapace

Vittorio Bonapace

Musician, composer, painter and art/creative director, Vittorio Bonapace graduated in scenography and painting at the Academy of Fine Arts in Rome.

He became more and more interested in the world of architectural visualization and digital art, specializing as a 3D Artist in interior high-quality photographic renderings, combining his artistic and theatrical skills with CGI.

    Quote from the book:

  • “Every space needs to be celebrated in a particular way, every space is different. I don’t believe in standard marketing stereotypes or preselling ideas. It is definitely one way to go, but I prefer to explore every single possibility.”
artist
Elena V. Miller

Elena V. Miller

From as long as she can remember, Elena has loved to draw and so pursuing a creative profession came naturally to her. Characterized by ups, downs, changes of direction and a constant drive to test her limits, Elena’s career has been a continual search to find the right tools and client projects to express herself and reach her full potential. She doesn’t know whether she will ever find that perfect combination but she won’t stop exploring.

    Quote from the book:

  • “I never wanted to be in a job I’m comfortable with, I was always looking for new challenges. I know it sounds exhausting, and it is, but it’s also very satisfying; moreover, I never liked being trapped in repetitive tasks. Of course, there are limits to one’s potential, but that’s exactly what I want to find out – which are mine. It’s a life-long quest.”

Fabio Ciliberti

Fabio Ciliberti

Fabio Ciliberti is a 3D artist based in Prague. With a Master’s Degree in Industrial Design, his background is very varied and has wide technical knowledge in terms of design, materials, modeling. Before becoming a 3D artist, he covered few but very different job positions, from a young yacht designer and CAD modeler to a senior retail interior designer. When his passion for 3D art came out stronger than before, all these competences helped him a lot to develop high end visuals and become a professional.

    Quote from the book:

  • “My advice for new people approaching this industry is to start with these instead of first trying to learn classic path tracing or ray tracing engines, because their quality is going to increase with time. Nevertheless, success in this industry is never guaranteed, so if you want to start, remember that you have to really love this job and accept all the adversities you will encounter.”
artist
Ander Alencar

Ander Alencar

Ander Alencar is one of the biggest names in the field of 3D for architecture in Brazil, being one of the great pioneers in the Archviz area, with more than 20 years of experience. He is Creator and Idealizer of the RENDERMIND training methodology, which is transforming the scenario and the market of realistic rendering for architecture.

    Quote from the book:

  • “In a world that puts together the real and the imaginary, where the online and the offline merge and the individual is open to the collective, they can see a transformation in movement: a frontier between the concrete and the virtual that is being dissolved.”
artist

Marcin Lusnia

Marcin Lusnia

Marcin Lusnia is an artist from Poland who was born in 1988. In 2010, he and his brother founded a P&M studio which specializes in architectural visualizations. Marcin has always been focused in his work on detail and on achieving photorealism as much as possible. His 15+ years of experience have taught him that although not all projects will be satisfactory or as creative as he would like, one can still learn something new each time. So the most important thing is to simply keep creating. When one creates something, they should express themselves, feel it in their bones and completely free their mind.

    Coming Soon

  • Coming Soon Coming Soon
  • Coming Soon
artist
Nuno Silva

Nuno Silva

Nuno Silva is a 3D graphics professional with specialization in 3D architectural visualization. His priority is to listen to the client’s goals with every project and suggest the next level ideas and concepts based on his professional experience. He uses his skills to the fullest on every project and strives to achieve perfect results for every client.

    Quotes from the book:

  • “Whenever you accept a project, you should treat it with as much professionalism as possible. We should never fail to meet our deadlines with clients because then everybody loses. When a client approaches us, they want solutions to their problems. They want us to provide them a service and come up with solutions, not more issues.
artist
Saeed Amiri

Saeed Amiri

Saeed Amiri is a digital artist based in Melbourne who has earned a degree in Architecture. He has worked in architecture and architecture visualization for 10 years now. He was involved in several projects as a freelancer or full time fellow.

He is also an experienced expert on Autodesk 3Dsmax, Chaos Group V-ray, Pixologic Zbrush, Adobe Photoshop and works with software and plugins such as Marvelous Designer, SpeedTree, etc.

artist
Alex Hogrefe

Alex Hogrefe

Alex Hogrefe is a professional architectural visualizer working in Cambridge Massachusetts. He is interested in giving architecture visualization a human touch by removing the perfection that technology pushes and inserting imperfection that happens in nature and in life. In that sense, realism for him is not about being perfect, but instead about being imperfect.

    Quote from the book:

  • “To this day, the art of image making is what drives me. As much as I wish I got excited about the technical side of visualization, it just does not connect with me the same way art does. It has been my biggest struggle in this industry to build up and invest the time in my technical abilities the way I do for my artistic abilities. It is only recently that photo realism has entered my lexicon and is something I now focus on.”
artist
Alex Hogrefe

Alex Hogrefe

Alex Hogrefe is a professional architectural visualizer working in Cambridge Massachusetts. He is interested in giving architecture visualization a human touch by removing the perfection that technology pushes and inserting imperfection that happens in nature and in life. In that sense, realism for him is not about being perfect, but instead about being imperfect.

    Quote from the book:

  • “To this day, the art of image making is what drives me. As much as I wish I got excited about the technical side of visualization, it just does not connect with me the same way art does. It has been my biggest struggle in this industry to build up and invest the time in my technical abilities the way I do for my artistic abilities. It is only recently that photo realism has entered my lexicon and is something I now focus on.”

Julian Sadokha

Julian Sadokha is a Ukranian 3D visualization artist and CEO of his company, Suburbia. He has an educational background in architecture which has created the basis for his craft. With many years of experience in the industry, and clients from all around the world, he creates and delivers top-quality renders.

    Quote from the book:

  • “Success, no matter where you are and how much money you make, is primarily the ability to build a vision and strive to reach it no matter what. I’ve recently been interested in entrepreneurship as a genre, and found the conflict point between business and creativity is very thrilling to me. These are of completely different natures.”

Vittorio Bonapace

Musician, composer, painter and art/creative director, Vittorio Bonapace graduated in scenography and painting at the Academy of Fine Arts in Rome.

He became more and more interested in the world of architectural visualization and digital art, specializing as a 3D Artist in interior high-quality photographic renderings, combining his artistic and theatrical skills with CGI.

    Quote from the book:

  • “Every space needs to be celebrated in a particular way, every space is different. I don’t believe in standard marketing stereotypes or preselling ideas. It is definitely one way to go, but I prefer to explore every single possibility.”

Elena V Miller

From as long as she can remember, Elena has loved to draw and so pursuing a creative profession came naturally to her. Characterized by ups, downs, changes of direction and a constant drive to test her limits, Elena’s career has been a continual search to find the right tools and client projects to express herself and reach her full potential. She doesn’t know whether she will ever find that perfect combination but she won’t stop exploring.

    Quote from the book:

  • “I never wanted to be in a job I’m comfortable with, I was always looking for new challenges. I know it sounds exhausting, and it is, but it’s also very satisfying; moreover, I never liked being trapped in repetitive tasks. Of course, there are limits to one’s potential, but that’s exactly what I want to find out – which are mine. It’s a life-long quest.”

Fabio Ciliberti

Fabio Ciliberti is a 3D artist based in Prague. With a Master’s Degree in Industrial Design, his background is very varied and has wide technical knowledge in terms of design, materials, modeling. Before becoming a 3D artist, he covered few but very different job positions, from a young yacht designer and CAD modeler to a senior retail interior designer. When his passion for 3D art came out stronger than before, all these competences helped him a lot to develop high end visuals and become a professional.

    Quote from the book:

  • “My advice for new people approaching this industry is to start with these instead of first trying to learn classic path tracing or ray tracing engines, because their quality is going to increase with time. Nevertheless, success in this industry is never guaranteed, so if you want to start, remember that you have to really love this job and accept all the adversities you will encounter.”

Ander Alencar

Ander Alencar is one of the biggest names in the field of 3D for architecture in Brazil, being one of the great pioneers in the Archviz area, with more than 20 years of experience. He is Creator and Idealizer of the RENDERMIND training methodology, which is transforming the scenario and the market of realistic rendering for architecture.

    Quote from the book:

  • “In a world that puts together the real and the imaginary, where the online and the offline merge and the individual is open to the collective, they can see a transformation in movement: a frontier between the concrete and the virtual that is being dissolved.”

Marcin Lusnia

Marcin Lusnia is an artist from Poland who was born in 1988. In 2010, he and his brother founded a P&M studio which specializes in architectural visualizations. Marcin has always been focused in his work on detail and on achieving photorealism as much as possible. His 15+ years of experience have taught him that although not all projects will be satisfactory or as creative as he would like, one can still learn something new each time. So the most important thing is to simply keep creating. When one creates something, they should express themselves, feel it in their bones and completely free their mind.

    Coming Soon

  • Coming Soon Coming Soon
  • Coming Soon

Nuno Silva

Nuno Silva is a 3D graphics professional with specialization in 3D architectural visualization. His priority is to listen to the client’s goals with every project and suggest the next level ideas and concepts based on his professional experience. He uses his skills to the fullest on every project and strives to achieve perfect results for every client.

    Quotes from the book:

  • “Whenever you accept a project, you should treat it with as much professionalism as possible. We should never fail to meet our deadlines with clients because then everybody loses. When a client approaches us, they want solutions to their problems. They want us to provide them a service and come up with solutions, not more issues.

Saeed Amiri

Saeed Amiri is a digital artist based in Melbourne who has earned a degree in Architecture. He has worked in architecture and architecture visualization for 10 years now. He was involved in several projects as a freelancer or full time fellow.

He is also an experienced expert on Autodesk 3Dsmax, Chaos Group V-ray, Pixologic Zbrush, Adobe Photoshop and works with software and plugins such as Marvelous Designer, SpeedTree, etc.

Alex Hogrefe

Alex Hogrefe is a professional architectural visualizer working in Cambridge Massachusetts. He is interested in giving architecture visualization a human touch by removing the perfection that technology pushes and inserting imperfection that happens in nature and in life. In that sense, realism for him is not about being perfect, but instead about being imperfect.

    Quote from the book:

  • “To this day, the art of image making is what drives me. As much as I wish I got excited about the technical side of visualization, it just does not connect with me the same way art does. It has been my biggest struggle in this industry to build up and invest the time in my technical abilities the way I do for my artistic abilities. It is only recently that photo realism has entered my lexicon and is something I now focus on.”

With valuable articles and contributions from:

artist
Nigel Hunt

Nigel Hunt

Nigel Hunt is owner and founder at Urbân, Editor in Chief at 3Disciple Magazine, Co-organizer at 3ds Meetup Groups and CEO at SiNi Software. He currently lives in London, United Kingdom.

Nigel Hunt has been involved in computer graphics image-making since the early 1990’s. He has 25 years of experience as a director/producer of film, visual effects and architectural visualization on more than 2500 projects in 40 countries. His passion is filmmaking and development of technology to do more complicated work in less time with smaller teams. He believes transferring this knowledge to VR, AR and MR is key to future-proofing visual storytelling through captivating and immersive images and sound design.

He started his own studio in 1996 and ran this for 20 years in London, United Kingdom.

All of the work presented on the site has been creatively directed by him, but credit must be awarded to the many artists, directors and producers he employed and collaborated with over the years. Commercial image-making on scale is a team effort which requires artistic curiosity, technical know-how, diplomacy, and people skills.

Now somewhat independent, he consults, mentors, directs and produces image-making projects around the world, collaborating with talented like-minded artists and studios.

He mentors emerging artists and studios in the industry. He is very happy to listen and advise on strategy when required. Additionally, he confidentially consults with established studios on industry business issues and practices. Sharing knowledge is important to the sustainability and growth of the industry.

He loves working in production and remains very active in directing and producing projects. Additionally, he is a co-founder of SiNi Software, a fast-growing 3D software company focused on building the best tools and plugins for 3D artists working mainly in the architectural visualization/AEC community.

Having spent my entire adult life in CGI, VFX and production, I see no sign of this slowing down!

    On the 3Disciple Magazine:

  • “As someone who has spent the past 30 years working in architecture, computer graphics and archviz, I am deeply humbled by the industry enthusiasm for 3Disciple and I am totally inspired by the quality of work being generated by artists around the world.” Nigel Hunt, Editor in Chief
    About SiNi Software:

  • They believe they have a unique business model that offers huge benefits to the 3D community.
  • Their founding directors bring more than 50 years of industry expertise across many sectors including, architecture, architectural visualization, broadcast and film visual effects, and AAA games. Their mission is simple: they are developing world-class plugin products and tools that benefit you, the 3D artist.
  • They are the only 3D software company resolving complex architectural visualization workflow issues adding multi-threading functions to dramatically increase computational power to handle working on massive BIM models.
  • Their aim is to expand their product range, supporting a wider range of 3D, BIM and Real-time software and deliver these products as cost effectively as possible, offering you financial flexibility and helping you work faster and make more profit.
  • “We are proud of the industry we have worked in for so many years. By assisting a new generation of 3D artists with products we wish were available when we were younger, we are excited to think what you will achieve with membership to SiNi Software.”
    – Si, Nigel, and Josh, the directors SiNi Software.
artist
Dušan Vukčević

Dušan Vukčević

Dušan Vukčević is a self-taught 3D artist with over 15 years of experience in the CG industry. He specializes in architectural visualisations and animations. He collaborates with the world’s top creative studios, companies and individuals from his small office in a remote part of Slovenia.

His passion and obsession for design, detail and photorealism has driven him to create numerous personal projects, which brought him many awards and publications. He was selected as one of 3D Artist’s top 100 influential and talented artists in the world.

    Motto:

  • “My passion for photo-realism, detail and design drives me to create. I focus on what excites me and I constantly push myself to evolve as an artist. I am rediscovering myself through creative freedom and through exploring my imagination.”
    Quote from Great Talks about Photo Realism:

  • “You will come to a point when progress slows down, when things get tough. This is where many artists give up and this is where your opportunity is. This is when you should keep going, make that extra step, experiment, explore and gain edge over everybody else.”

Nigel Hunt

Nigel Hunt is owner and founder at Urbân, Editor in Chief at 3Disciple Magazine, Co-organizer at 3ds Meetup Groups and CEO at SiNi Software. He currently lives in London, United Kingdom.

Nigel Hunt has been involved in computer graphics image-making since the early 1990’s. He has 25 years of experience as a director/producer of film, visual effects and architectural visualization on more than 2500 projects in 40 countries. His passion is filmmaking and development of technology to do more complicated work in less time with smaller teams. He believes transferring this knowledge to VR, AR and MR is key to future-proofing visual storytelling through captivating and immersive images and sound design.

He started his own studio in 1996 and ran this for 20 years in London, United Kingdom.

All of the work presented on the site has been creatively directed by him, but credit must be awarded to the many artists, directors and producers he employed and collaborated with over the years. Commercial image-making on scale is a team effort which requires artistic curiosity, technical know-how, diplomacy, and people skills.

Now somewhat independent, he consults, mentors, directs and produces image-making projects around the world, collaborating with talented like-minded artists and studios.

He mentors emerging artists and studios in the industry. He is very happy to listen and advise on strategy when required. Additionally, he confidentially consults with established studios on industry business issues and practices. Sharing knowledge is important to the sustainability and growth of the industry.

He loves working in production and remains very active in directing and producing projects. Additionally, he is a co-founder of SiNi Software, a fast-growing 3D software company focused on building the best tools and plugins for 3D artists working mainly in the architectural visualization/AEC community.

Having spent my entire adult life in CGI, VFX and production, I see no sign of this slowing down!

    On the 3Disciple Magazine:

  • “As someone who has spent the past 30 years working in architecture, computer graphics and archviz, I am deeply humbled by the industry enthusiasm for 3Disciple and I am totally inspired by the quality of work being generated by artists around the world.” Nigel Hunt, Editor in Chief
    About SiNi Software:

  • They believe they have a unique business model that offers huge benefits to the 3D community.
  • Their founding directors bring more than 50 years of industry expertise across many sectors including, architecture, architectural visualization, broadcast and film visual effects, and AAA games. Their mission is simple: they are developing world-class plugin products and tools that benefit you, the 3D artist.
  • They are the only 3D software company resolving complex architectural visualization workflow issues adding multi-threading functions to dramatically increase computational power to handle working on massive BIM models.
  • Their aim is to expand their product range, supporting a wider range of 3D, BIM and Real-time software and deliver these products as cost effectively as possible, offering you financial flexibility and helping you work faster and make more profit.
  • “We are proud of the industry we have worked in for so many years. By assisting a new generation of 3D artists with products we wish were available when we were younger, we are excited to think what you will achieve with membership to SiNi Software.”
    – Si, Nigel, and Josh, the directors SiNi Software.

Dušan Vukčević

Dušan Vukčević is a self-taught 3D artist with over 15 years of experience in the CG industry. He specializes in architectural visualisations and animations. He collaborates with the world’s top creative studios, companies and individuals from his small office in a remote part of Slovenia.

His passion and obsession for design, detail and photorealism has driven him to create numerous personal projects, which brought him many awards and publications. He was selected as one of 3D Artist’s top 100 influential and talented artists in the world.

    Motto:

  • “My passion for photo-realism, detail and design drives me to create. I focus on what excites me and I constantly push myself to evolve as an artist. I am rediscovering myself through creative freedom and through exploring my imagination.”
    Quote from Great Talks about Photo Realism:

  • “You will come to a point when progress slows down, when things get tough. This is where many artists give up and this is where your opportunity is. This is when you should keep going, make that extra step, experiment, explore and gain edge over everybody else.”

Great Talks About Photo Realism

Great Talks about Photo Realism by Bogdan Sasu is a book that promises to unveil the stories of some of the best international visualization artists in the industry. If you’ve ever wondered what the secrets behind creating photo-realistic images are, you now have a chance to peek inside the great minds who have already captured the attention in the field.
The book is the very first such project uniting world-renowned artists in the 3D community. It has been a challenge, but we are very proud to have been able to bring this project to life.

We would like to thank our mentor Fabio Palvelli without whom none of this would have been possible, as well as to our partners Evermotion, D2 Conferences and CGArchitect. Many thanks to the incredible artists who contributed with some of their best artworks and wonderful stories:

artist

Johannes Lindqvist

Johannes Lindqvist

Johannes Lindqvist is a Swedish, fully-fledged 3D Visualisation artist. With 10+ years of experience in the industry, with IKEA as previous employers, today he runs the Visualisation studio Illusive images together with his dear friend, Daniel Reuterswärd.

Motto: “We are creatives. Artists with an obsession for details and a great passion for our craft. We challenge the industry by delivering photorealistic 3D visualisations of the highest grade. For us, it’s all about your image.”

Quote from Great Talks about Photo Realism:
“I believe that renderers are a bit like clothes: they all serve the same purpose, but some just fit some people better than others, mainly because of their personality.”

artist
Lucia Frascerra

Lucia Frascerra

Lucia Frascerra is an architectural visualizer, born in Livorno, Italy in 1988. From childhood, it became immediately evident that her passion for art and drawing would take her to attend art school, resulting in her graduation with honors from the University of Florence, Faculty of Architecture.

Lucia Frascerra is an architectural visualizer, born in Livorno, Italy in 1988. From childhood, it became immediately evident that her passion for art and drawing would take her to attend art school, resulting in her graduation with honors from the University of Florence, Faculty of Architecture.

Her interest in architectural design goes parallel with another more overwhelming passion, computer graphics for architecture. After graduation she decided to undertake a career as a 3D Visualizer, motivating her to complete the “Virtual Architecture Master” at the Italian Academy of Computer Graphics INRENDER, which will open her doors to the world of architectural visualization.

At the end of her studies, she became Post Production teacher at the INRENDER Academy, whilst working as a freelancer. In 2015 she moved to London to join DBOX, one of the most influent studios in the industry, where she worked until the beginning of 2018, when she joined Cityscape Digital, another leading company in the archviz field.

Her personal work was nominated in the CGArchitect’s 3D Awards 2015 (“Snow in the City”), won the 1st Award in the Evermotion Challenge 2015 (“Tea Time”), an Honorable Mention in the Project Soane Competition 2016 (“The Bank”) and was featured in two publications of 3D Artist Italia Magazine (“Snow in the city” and “Tea Time”).

Today, Lucia works in London for Cityscape Digital as Senior Visualisation Artist.

Quote from Great Talks about Photo Realism:“The power of communicatings emotions is invaluable. Architects and artists do it every day through their work, and I believe that Architectural Visualization is the perfect balance between Architecture and Art – that’s why I love it so much. Every image I make is the result of an intellectual journey and a large amount of research – every detail is studied to tell a story, nothing is left to chance.”

artist
Manó Karlinger

Manó Karlinger

Manó Karlinger is a 3D architectural illustrator and graphic designer from Budapest, Hungary who creates visuals of the Unbuilt. Currently, he is a graduate industrial design engineer student at University of Óbuda.

During his studies, he got close various art forms such as fine arts or classical music but architectural visualisation and graphic design are the most suitable medium for him to express his artistic vision and creed. His passion is making photorealistic images with deep meaning through an artistic narrative to achieve a strong emotional impact.

Quote from Great Talks about Photo Realism:
“Our profession hides infinite opportunities. We are practically Gods of a virtual space. We create something out of nothing. ‘And it was so’ an image. But this freedom comes with huge responsibility. We have so much power we may not even realize it: the power of influencing how society perceives certain phenomena. Let us feel its weight and grow up to the task. One could change the world with an image. That is why a personal artwork is all about the meaning for me.”


Eduard Caliman

Eduard Caliman

Eduard Caliman is a 3D Visual Artist based in Leeds, UK. He is 28 years old and has been in the industry since its beginnings when it took off. His studies involved something completely different from visual arts – he studied Economics – but has always been into graphics. He would often learn in his spare time about various software and saw what could be achieved with the tools available at the time.
The passion for graphics in general started when he was 14 but he began working professionally at studios in Italy when he was 19.
He is currently owner at Eduard Caliman Visualization in Leeds, United Kingdom.
About Eduard Caliman Visualization:
It’s a visualization studio passionate about creating aesthetic visuals of interiors, exteriors, product advertising, marketing, catalogues and yachts. They collaborate closely with interior designers, architects, creative agencies and product manufacturing companies to visualize their products, ideas and projects.

Mottos:
“Driven by a passion for design, I strive to create visually striking images that are aesthetically pleasing and serve the purpose of my clients.”
“Imagination is the beginning of creation. You imagine what you desire, you will what you imagine, and at last, you create what you will.” George Bernard Shaw

Quote from Great Talks about Photo Realism:
“I think the realization that you have created something aesthetically-pleasing gives you a hit of dopamine that gets you to continue creating.”

artist
Jakub Čech

Jakub Čech

Jakub Čech is an award-winning, multi-disciplined CGI artist with more than ten years of experience. He is the CEO and Creative Director of his eponymous studio, and Creative Director at Mode Maison. Fusing art and technology to create inspired computer generated images, Jakub’s work is founded on the principle that CGI is an art tool.
Born and raised in a small Slovakian village, Jakub has been working with CGI tools since he was a teenager, and has always been fascinated by the intricacies of nature and the way light impacts an image.
His curiosity, innovation and artistic flair has led to collaborations with some of the world’s leading architects, designers and makers. With a deep technical knowledge of CGI, Jakub is highly respected in the industry and sought after as an educator and speaker.

Motto:
“CGI is an artistic tool just like painting or sculpting is. Exploration of yourself reflected in images created with it makes for meaningful and beautiful work.”

Quote from Great Talks about Photo Realism:
“Go and explore. Find your triggers, your inner feelings and use CGI only as a tool to express yourself. That’s what is always going to last and matter in the end.”

artist

Mohit Sanchaniya

Mohit Sanchaniya

Mohit Sanchaniya is a 24 year-old Architectural Visualization Artist from Bengaluru, India. In 2017, he moved to Stockholm, Sweden to work for a studio called TMRW. In his portfolio, one can find images produced mostly for architecture. When he was in India, he was working as a freelancer for architects across India and international.
He has come quite far in the archviz industry in the past few years, coming from a country which has very little exposure in visualization to working for a great company in Sweden. It took hard work, dedication and perseverance to become the artist he is today.
He has worked directly in all stages of a traditional 3d production pipeline. He is specialized in lighting, post production and photographic direction. With each visual he creates, he strives to combine his passion for computer generated imagery with the love for interior design, architecture and enjoy the process of modelling. He works with experimental CGI and design projects, which have an important role in his intellectual and conceptual development.

Motto: “For me, archviz is all about showcasing the architecture through an artistic masterpiece. Art is the most intense mode and form to bring out the true potential of your Imagination.”

Quote from Great Talks about Photo Realism:
“With a strong sense of determination, you can become anything. I am just a self-taught CG Artist who has somehow made his way.”

artist
Michela Tonelli

Michela Tonelli

Michela Tonelli is an architect who graduated from the School of Architecture in Florence. In 2016, she founded MTSYS, a platform where education activities (courses, workshops and conferences) and image production converge. Since 2017, she is an official trainer of V-Ray for Cinema 4D.
She is also a Visiting Professor at the course of “Communication of the Design Project” at the School of Architecture of Florence and “Drawings Techniques and Technologies” at Istituto Europeo di Design IED of Florence.
About MTSYS:
Established in 2016, the studio has a strong experience in architectural field. MTSYS is a creative team that specialises on visualizing unbuilt architecture and providing an effective visual communication. The studio is based in the beautiful city of Florence, Italy.

Motto: “Ever tried. Ever failed. No matter. Try again. Fail again. Fail better.” Samuel Beckett

Quote from Great Talks about Photo Realism:
“A project doesn’t exist without good communication.”

artist
Raphael Rau

Raphael Rau

Raphael Rau is an artist who specializes in photorealistic physically based computer generated imagery and animation based in Ludwigsburg, Germany. His work ranges from art direction to creation of logo animations, packshots and CG shorts.
He currently works as a trainer / tutor and freelancer but he is also open to in-house work whenever available.

Motto:
“Knowing the physics gave me a foundation. Seeing the World gave me Inspiration. Creating is about devotion, practice, understanding and experience. But mostly about observing. Thus before you can create, you have to first observe and understand. Through understanding, matter is given soul to inspire and thrive.”

artist
Dušan Vukčević

Dušan Vukčević

Dušan Vukčević is a self-taught 3D artist with over 15 years of experience in the CG industry. He specializes in architectural visualisations and animations. He collaborates with the world’s top creative studios, companies and individuals from his small office in a remote part of Slovenia.

His passion and obsession for design, detail and photorealism has driven him to create numerous personal projects, which brought him many awards and publications. He was selected as one of 3D Artist’s top 100 influential and talented artists in the world.

    Motto:

  • “My passion for photo-realism, detail and design drives me to create. I focus on what excites me and I constantly push myself to evolve as an artist. I am rediscovering myself through creative freedom and through exploring my imagination.”
    Quote from Great Talks about Photo Realism:

  • “You will come to a point when progress slows down, when things get tough. This is where many artists give up and this is where your opportunity is. This is when you should keep going, make that extra step, experiment, explore and gain edge over everybody else.”
artist
Dušan Vukčević

Dušan Vukčević

Dušan Vukčević is a self-taught 3D artist with over 15 years of experience in the CG industry. He specializes in architectural visualisations and animations. He collaborates with the world’s top creative studios, companies and individuals from his small office in a remote part of Slovenia.

His passion and obsession for design, detail and photorealism has driven him to create numerous personal projects, which brought him many awards and publications. He was selected as one of 3D Artist’s top 100 influential and talented artists in the world.

    Motto:

  • “My passion for photo-realism, detail and design drives me to create. I focus on what excites me and I constantly push myself to evolve as an artist. I am rediscovering myself through creative freedom and through exploring my imagination.”
    Quote from Great Talks about Photo Realism:

  • “You will come to a point when progress slows down, when things get tough. This is where many artists give up and this is where your opportunity is. This is when you should keep going, make that extra step, experiment, explore and gain edge over everybody else.”

Johannes Lindqvist

Johannes Lindqvist is a Swedish, fully-fledged 3D Visualisation artist. With 10+ years of experience in the industry, with IKEA as previous employers, today he runs the Visualisation studio Illusive images together with his dear friend, Daniel Reuterswärd.

    Motto:

  • “We are creatives. Artists with an obsession for details and a great passion for our craft. We challenge the industry by delivering photorealistic 3D visualisations of the highest grade. For us, it’s all about your image.”
    Quote from Great Talks about Photo Realism:

  • “I believe that renderers are a bit like clothes: they all serve the same purpose, but some just fit some people better than others, mainly because of their personality.”

Lucia Frascerra

Lucia Frascerra is an architectural visualizer, born in Livorno, Italy in 1988. From childhood, it became immediately evident that her passion for art and drawing would take her to attend art school, resulting in her graduation with honors from the University of Florence, Faculty of Architecture.

Her interest in architectural design goes parallel with another more overwhelming passion, computer graphics for architecture. After graduation she decided to undertake a career as a 3D Visualizer, motivating her to complete the “Virtual Architecture Master” at the Italian Academy of Computer Graphics INRENDER, which will open her doors to the world of architectural visualization.

At the end of her studies, she became Post Production teacher at the INRENDER Academy, whilst working as a freelancer. In 2015 she moved to London to join DBOX, one of the most influent studios in the industry, where she worked until the beginning of 2018, when she joined Cityscape Digital, another leading company in the archviz field.

Her personal work was nominated in the CGArchitect’s 3D Awards 2015 (“Snow in the City”), won the 1st Award in the Evermotion Challenge 2015 (“Tea Time”), an Honorable Mention in the Project Soane Competition 2016 (“The Bank”) and was featured in two publications of 3D Artist Italia Magazine (“Snow in the city” and “Tea Time”).

Today, Lucia works in London for Cityscape Digital as Senior Visualisation Artist.

    Quote from Great Talks about Photo Realism:

  • “The power of communicating emotions is invaluable. Architects and artists do it every day through their work, and I believe that Architectural Visualization is the perfect balance between Architecture and Art – that’s why I love it so much.
  • Every image I make is the result of an intellectual journey and a large amount of research – every detail is studied to tell a story, nothing is left to chance.”

Manó Karlinger

Manó Karlinger is a 3D architectural illustrator and graphic designer from Budapest, Hungary who creates visuals of the Unbuilt. Currently, he is a graduate industrial design engineer student at University of Óbuda.

During his studies, he got close various art forms such as fine arts or classical music but architectural visualisation and graphic design are the most suitable medium for him to express his artistic vision and creed. His passion is making photorealistic images with deep meaning through an artistic narrative to achieve a strong emotional impact.

    Quote from Great Talks about Photo Realism:

  • “Our profession hides infinite opportunities. We are practically Gods of a virtual space. We create something out of nothing. ‘And it was so’ an image. But this freedom comes with huge responsibility. We have so much power we may not even realize it: the power of influencing how society perceives certain phenomena. Let us feel its weight and grow up to the task. One could change the world with an image. That is why a personal artwork is all about the meaning for me.”

Eduard Caliman

Eduard Caliman is a 3D Visual Artist based in Leeds, UK. He is 28 years old and has been in the industry since its beginnings when it took off. His studies involved something completely different from visual arts – he studied Economics – but has always been into graphics. He would often learn in his spare time about various software and saw what could be achieved with the tools available at the time.

The passion for graphics in general started when he was 14 but he began working professionally at studios in Italy when he was 19.

He is currently owner at Eduard Caliman Visualization in Leeds, United Kingdom.

About Eduard Caliman Visualization: It’s a visualization studio passionate about creating aesthetic visuals of interiors, exteriors, product advertising, marketing, catalogues and yachts. They collaborate closely with interior designers, architects, creative agencies and product manufacturing companies to visualize their products, ideas and projects.

    Mottos:

  • “Driven by a passion for design, I strive to create visually striking images that are aesthetically pleasing and serve the purpose of my clients.”
  • “Imagination is the beginning of creation. You imagine what you desire, you will what you imagine, and at last, you create what you will.” George Bernard Shaw
    Quote from Great Talks about Photo Realism:

  • “I think the realization that you have created something aesthetically-pleasing gives you a hit of dopamine that gets you to continue creating.”

Jakub Čech

Jakub Čech is an award-winning, multi-disciplined CGI artist with more than ten years of experience. He is the CEO and Creative Director of his eponymous studio, and Creative Director at Mode Maison. Fusing art and technology to create inspired computer generated images, Jakub’s work is founded on the principle that CGI is an art tool.

Born and raised in a small Slovakian village, Jakub has been working with CGI tools since he was a teenager, and has always been fascinated by the intricacies of nature and the way light impacts an image.

His curiosity, innovation and artistic flair has led to collaborations with some of the world’s leading architects, designers and makers. With a deep technical knowledge of CGI, Jakub is highly respected in the industry and sought after as an educator and speaker.

    Motto:

  • “CGI is an artistic tool just like painting or sculpting is. Exploration of yourself reflected in images created with it makes for meaningful and beautiful work.”
    Quote from Great Talks about Photo Realism:

  • “Go and explore. Find your triggers, your inner feelings and use CGI only as a tool to express yourself. That’s what is always going to last and matter in the end.”

Mohit Sanchaniya

Mohit Sanchaniya is a 24 year-old Architectural Visualization Artist from Bengaluru, India. In 2017, he moved to Stockholm, Sweden to work for a studio called TMRW. In his portfolio, one can find images produced mostly for architecture. When he was in India, he was working as a freelancer for architects across India and international.

He has come quite far in the archviz industry in the past few years, coming from a country which has very little exposure in visualization to working for a great company in Sweden. It took hard work, dedication and perseverance to become the artist he is today.

He has worked directly in all stages of a traditional 3d production pipeline. He is specialized in lighting, post production and photographic direction. With each visual he creates, he strives to combine his passion for computer generated imagery with the love for interior design, architecture and enjoy the process of modelling. He works with experimental CGI and design projects, which have an important role in his intellectual and conceptual development.

    Motto:

  • “For me, archviz is all about showcasing the architecture through an artistic masterpiece. Art is the most intense mode and form to bring out the true potential of your Imagination.”
    Quote from Great Talks about Photo Realism:

  • “With a strong sense of determination, you can become anything. I am just a self-taught CG Artist who has somehow made his way.”

Michela Tonelli

Michela Tonelli is an architect who graduated from the School of Architecture in Florence. In 2016, she founded MTSYS, a platform where education activities (courses, workshops and conferences) and image production converge. Since 2017, she is an official trainer of V-Ray for Cinema 4D.

She is also a Visiting Professor at the course of “Communication of the Design Project” at the School of Architecture of Florence and “Drawings Techniques and Technologies” at Istituto Europeo di Design IED of Florence.

About MTSYS:
Established in 2016, the studio has a strong experience in architectural field. MTSYS is a creative team that specialises on visualizing unbuilt architecture and providing an effective visual communication. The studio is based in the beautiful city of Florence, Italy.

    Motto:

  • “Ever tried. Ever failed. No matter. Try again. Fail again. Fail better.” Samuel Beckett
    Quote from Great Talks about Photo Realism:

  • “A project doesn’t exist without good communication.”

Raphael Rau

Raphael Rau is an artist who specializes in photorealistic physically based computer generated imagery and animation based in Ludwigsburg, Germany. His work ranges from art direction to creation of logo animations, packshots and CG shorts.

He currently works as a trainer / tutor and freelancer but he is also open to in-house work whenever available.

    Motto:

  • “Knowing the physics gave me a foundation. Seeing the World gave me Inspiration. Creating is about devotion, practice, understanding and experience. But mostly about observing. Thus before you can create, you have to first observe and understand. Through understanding, matter is given soul to inspire and thrive.”
    Quote from Great Talks about Photo Realism:

  • “What I took away from working on challenging projects is that if you try hard enough and keep on going, even if it might hurt, you will succeed. And even if it might not be a victory on all fronts, you will have still learned something valuable and useful.”

Dušan Vukčević

Dušan Vukčević is a self-taught 3D artist with over 15 years of experience in the CG industry. He specializes in architectural visualisations and animations. He collaborates with the world’s top creative studios, companies and individuals from his small office in a remote part of Slovenia.

His passion and obsession for design, detail and photorealism has driven him to create numerous personal projects, which brought him many awards and publications. He was selected as one of 3D Artist’s top 100 influential and talented artists in the world.

Motto:
“My passion for photo-realism, detail and design drives me to create. I focus on what excites me and I constantly push myself to evolve as an artist. I am rediscovering myself through creative freedom and through exploring my imagination.”

Quote from Great Talks about Photo Realism:
“You will come to a point when progress slows down, when things get tough. This is where many artists give up and this is where your opportunity is. This is when you should keep going, make that extra step, experiment, explore and gain edge over everybody else.”

With valuable articles and contributions from:

artist
Jeff Mottle

Jeff Mottle


Jeff Mottle is the CEO and founder of the leading online magazine for the architectural computer graphics industry – CGarchitect. He has been working in the architectural visualization field since 1996. His roles have ranged from production visualization artist and technical director to business development and CEO. He is an editorialist, frequently performs market research and analysis for some of the top companies in the field and regularly speaks at events around the globe.

Jeff is a published author and an expert in color management and has written articles for many of the industry’s top publications including quotes in Business week. He frequently acts as an expert judge in industry competitions and publications.

In 2018, Jeff was awarded a Lifetime Achievement Award by the American Society for Architectural Illustrators (ASAI) in appreciation of outstanding leadership, commitment and contributions to the advancement of the profession of architectural illustration. In 2012, Jeff was also awarded the Joe Greco Community Award, the CAD Society’s Top honor, for his tireless determination in building an independent online user community serving those in visualization and influencing industry direction.

Much of his career has been spent evangelizing the architectural visualization and design field. He regularly runs industry competitions and awards, including CGarchitect’s yearly Architectural Visualization competition and 3D Awards.

    Quote from Great Talks about Photo Realism:
    “This book serves as a time capsule of knowledge, artistry and inspiration for generations to come.”

artist
Ciro Sannino

Ciro Sannino

V-Ray Mentor and Official Chaos Group Certified Instructor, Ciro Sannino is the inventor of the 5SRW method and author of two industry books. He has been dealing with rendering since 1997. Throughout the years, he has applied his passion for photography and rendering to create a progressive teaching method that adheres to the standards of professional render production, enriched by the culture and classic techniques of photography, with a special focus on lighting.

He is the author of the books Photography & Rendering with V-Ray and, more recently, Chiaroscuro with V-Ray, published by GC Edizioni. Ciro personally oversees the creation of lessons on the platform and every year he takes part in various industry conferences, where he presents new ideas on photographic art applied to Architectural Visualization.

    Quote from Great Talks about Photo Realism:

  • “While 3D models, textures, and shaders are replicas of objective reality, lighting is an art that involves creativity, emotion, and the merging of various aspects.”
artist
Jason Bergeron

Jason Bergeron

Jason founded beamvisual.com in 2009 after a few years working as an architect and 3d artist for offices in New York City and Vienna.

He graduated from the University of Arkansas, School of Architecture in 1999 after winning the Pella Design Prize for most outstanding final year project. After 4 years working as an architect in New York City, he successfully passed the architecture licensing exams to become a licensed U.S. Architect. Eventually taking up residence in Vienna, Austria, he fell in love with 3D visualization and started beamvisual.com after working in various architecture offices.

Jason is also the co-founder of BüroWHAT and the D2 Conferences with Fabio Palvelli and Christian Kobierski. The D2 Conference is a yearly architectural visualization conference held in Vienna and has grown to be the largest conference of its kind in the world.

One of his biggest passions is speaking with the larger architectural visualization community. Therefore, when he is not working on client projects, you will most likely find him travelling to other conferences around the world to meet people and advocate for the arch-viz community.

    Quote from Great Talks about Photo Realism:

  • “All of these experiences have left me with one overarching feeling – the community we belong to is one of the best in the world. Great Talks about Photo Realism is a microcosm of this very theme.”

Jeff Mottle

Jeff Mottle is the CEO and founder of the leading online magazine for the architectural computer graphics industry – CGarchitect. He has been working in the architectural visualization field since 1996. His roles have ranged from production visualization artist and technical director to business development and CEO. He is an editorialist, frequently performs market research and analysis for some of the top companies in the field and regularly speaks at events around the globe.

Jeff is a published author and an expert in color management and has written articles for many of the industry’s top publications including quotes in Business week. He frequently acts as an expert judge in industry competitions and publications.

In 2018, Jeff was awarded a Lifetime Achievement Award by the American Society for Architectural Illustrators (ASAI) in appreciation of outstanding leadership, commitment and contributions to the advancement of the profession of architectural illustration. In 2012, Jeff was also awarded the Joe Greco Community Award, the CAD Society’s Top honor, for his tireless determination in building an independent online user community serving those in visualization and influencing industry direction.

Much of his career has been spent evangelizing the architectural visualization and design field. He regularly runs industry competitions and awards, including CGarchitect’s yearly Architectural Visualization competition and 3D Awards.

    Quote from Great Talks about Photo Realism:

  • “This book serves as a time capsule of knowledge, artistry and inspiration for generations to come.”

Ciro Sannino

V-Ray Mentor and Official Chaos Group Certified Instructor, Ciro Sannino is the inventor of the 5SRW method and author of two industry books. He has been dealing with rendering since 1997. Throughout the years, he has applied his passion for photography and rendering to create a progressive teaching method that adheres to the standards of professional render production, enriched by the culture and classic techniques of photography, with a special focus on lighting.

He is the author of the books Photography & Rendering with V-Ray and, more recently, Chiaroscuro with V-Ray, published by GC Edizioni. Ciro personally oversees the creation of lessons on the platform and every year he takes part in various industry conferences, where he presents new ideas on photographic art applied to Architectural Visualization.

    Quote from Great Talks about Photo Realism:

  • “While 3D models, textures, and shaders are replicas of objective reality, lighting is an art that involves creativity, emotion, and the merging of various aspects.”

Jason Bergeron

Jason founded beamvisual.com in 2009 after a few years working as an architect and 3d artist for offices in New York City and Vienna.

He graduated from the University of Arkansas, School of Architecture in 1999 after winning the Pella Design Prize for most outstanding final year project. After 4 years working as an architect in New York City, he successfully passed the architecture licensing exams to become a licensed U.S. Architect. Eventually taking up residence in Vienna, Austria, he fell in love with 3D visualization and started beamvisual.com after working in various architecture offices.

Jason is also the co-founder of BüroWHAT and the D2 Conferences with Fabio Palvelli and Christian Kobierski. The D2 Conference is a yearly architectural visualization conference held in Vienna and has grown to be the largest conference of its kind in the world.

One of his biggest passions is speaking with the larger architectural visualization community. Therefore, when he is not working on client projects, you will most likely find him travelling to other conferences around the world to meet people and advocate for the arch-viz community.

    Quote from Great Talks about Photo Realism:

  • “All of these experiences have left me with one overarching feeling – the community we belong to is one of the best in the world. Great Talks about Photo Realism is a microcosm of this very theme.”


Video

Bogdan Sasu Author

Bogdan Sasu is an artist, 3D generalist and author living in Romania who has more than two decades experience in the creative arts. As a boy, he discovered the world by drawing it, as an adult he learned that no dream is too big. His mantra: dream, believe, make.
From architectural visualization to classical art, Bogdan is exploring the beauty and harmony of life in all of its manifestations.
Bogdan is now balancing between being an architectural visualizer and an author. Since working on the GTAPR book, the question he received the most has been: “How can this image not be a photo?”
Discover the answer in the pages of this book!

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Our articles and press releases have been featured here:

We are very pleased that we can support Great Talks about Photo Realism. The arch-viz industry is evolving at a fast pace, with each month delivering new tools, ideas and artworks by talented people. This book brings us behind the scenes of the creative process of making stunning architectural visualizations. It has great artistic and educational value. Moreover, it helps raise arch-viz branch to a higher level and popularize the achievements of great artists and their passion for graphic design.

— Michal Franczak

Evermotion

This book serves as a time capsule of knowledge, artistry and inspiration for generations to come. I hope everyone enjoys this book and the fine artists that have been featured and you use this to push your artwork and career further.

— Jeff Mottle

Founder of CGarchitect.com

All of my experiences have left me with one overarching feeling – the community we belong to is one of the best in the world. Great Talks about Photo Realism is a microcosm of this very theme. Bogdan wanted to learn, and instead of just sitting back and watching some online tutorials, he went to the source and actually struck up conversations with the very artists he admired. His passion for architectural visualization, for learning, and his curiosity are evident in the pages of this book.

— Jason Bergeron

Co-founder and organizer of the D2 Conference and architect and 3d artist at beamvisual.com

Interesting, clever, beautifully published and with personalized dedication. We start reading and we count on a large dose of inspiration from the best photorealism specialists.

— The Frame Studio

Got my copy of the book and just wanted to thank you. It looks amazing, the interviews are really interesting. It was so amazing reading and realizing there are other people who have gone through the same things and have the same passion for 3D. Thank you once more for this incredible book!

— Janne Reponen

We're excited to see the high-quality print and the great layout of the book. Take a look at the custom title page! We look forward to reading through it more closely and learning everything we can about industry leaders and their stories.

— Tangram 3DS LLC

Thank you so much for your help and support! If you publish another book, you will most certainly have a loyal client here :) Big hug and hope you have great success with your project!

— Marco Capela

Architect

Nothing more to add than if you are an Arch-Viz lover this is a book that you would want :) Great featured artists and great initiative to create something like this.

— Kiril Ognenov

From Taipei to Sydney, from USA to Europe, this book is becoming a strong point of reference for new and skilled artists alike. It is absolutely incredible to be a part of this; I feel like pieces of my heart are being sent out into the world. Thank you all for believing, thank you all for the amazing feedback and for making Great Talks about Photo Realism what it is today!

— Bogdan Sasu
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